Stylized Character

Personal project showcasing full character pipeline from concept to game-ready asset. Sculpted and textured in Blender based on original design sketches with stylized hand-painted textures. Clean retopology optimized for deformation and rigging.

Final character model

Mixamo test

Initial character design and exploration sketches

Initial character design and exploration sketches

Sculpted based on original concept art, focusing on anatomically accurate forms

Sculpted based on original concept art, focusing on anatomically accurate forms

Retopologized high-poly sculpt from 1.3M quads to 2.8K quads

Retopologized high-poly sculpt from 1.3M quads to 2.8K quads

Retopology focused on proper edge flow for rigging and animation

Retopology focused on proper edge flow for rigging and animation