Seraph - Stylized Female Character Head Study

Initial tests with flat shading and vibrant backgrounds to explore form and silhouette readability.

Initial tests with flat shading and vibrant backgrounds to explore form and silhouette readability.

Three-quarter view demonstrating the retopologized mesh's clean geometry and form preservation from the original sculpt.

Three-quarter view demonstrating the retopologized mesh's clean geometry and form preservation from the original sculpt.

Front-facing view showcasing facial topology flow and overall proportions of the animation-ready mesh.

Front-facing view showcasing facial topology flow and overall proportions of the animation-ready mesh.

Side profile of the retopologized model showing proper edge loops and topology flow for facial deformation.

Side profile of the retopologized model showing proper edge loops and topology flow for facial deformation.

Stylized texturing approach combining flat and PBR shading techniques with TinyHair shader implementation for realistic hair curves.

Stylized texturing approach combining flat and PBR shading techniques with TinyHair shader implementation for realistic hair curves.

Clean retopology (left) vs. high-poly sculpt (right) - optimized for animation with proper edge flow and quad-based topology.

Clean retopology (left) vs. high-poly sculpt (right) - optimized for animation with proper edge flow and quad-based topology.

Alternative hairstyle variation with more of a PBR workflow, featuring baked normal maps transferred from high-poly sculpt to low-poly base.

Alternative hairstyle variation with more of a PBR workflow, featuring baked normal maps transferred from high-poly sculpt to low-poly base.